Quantic Dream games use motion-capture that then gets turned into 3D animation. The key variable is, of course, the art style. Having been on the frontlines of these games since the genre’s infancy, she understands how to make them, but As Dusk Falls was an altogether new different experience to put together. For years, she worked at well-known ‘interactive drama’ developer Quantic Dream on Beyond: Two Souls, Heavy Rain, and even 2005’s Indigo Prophecy (one of the first notable games of its sort). Interior Night may be the first time Marchal has led her own studio into a project, but she’s no stranger to working in this genre. He’s not telling everything,’ or with Paul the hotel manager, or when the cop comes in at the end of chapter one, everybody suddenly tries to figure out ‘what did we say? Let's carry on with the lie, and so on. “With the grandpa for example, everyone was like ‘Oh, he’s got a secret. Watching people play As Dusk Falls on Twitch, was Marchal surprised at all by the choices people were making, and how they were reacting to the game? “Not exactly surprised, because I know audiences are savvy, but it’s interesting how they pick up on every small hint we put in,” Marchal tells me. “Some can be very distrustful of every character, others are very caring, and that changes how you see the story.” “It's very funny how the atmosphere changes depending on the streamer and their community,” Marchal observes. Since the game came out, Marchal has spent a good bit of time watching people play the game on Twitch, and has noticed that the tone of the game is drastically affected by the running narrative of whoever’s playing it.
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